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Growth and Regrowth (2-Year Dev Retro)

Two years ago I started making a videogame. Before starting my 7th semester of college, I prepared to talk with my professor about a free-form project for CIS 690 – a tech elective where you pitch, perform, and reflect on whatever you want. It was about 1 hour before I walked out of my neighboring […]

Gallery


Disharmony

August 2019 – Present

Disharmony is a dynamic game about subverting an expansive and hierarchical forest-harvesting colony. The player embodies a fungal spirit disturbed by their instruments.

I hope to capture this poetry in motion, rather than words.

I post sporadic updates on twitter. Fingers crossed for a 2022 release.

Writings

Why Do We Need More Systemic Games?

Student Projects

Check them out in The Archive.