Update 20: July 12th – August 1st
Alright so it’s not August 1st as promised but I’m not that late.
On the personal side of things, I just had the loveliest vacation in Colorado. I went with my sister and we had a huge road trip, saw Pike’s Peak, spent a couple days at the Great Colorado Sand Dunes (inspired by my favorite book) and generally just had a good time. I got to just completely relax for probably the first time since my Christmas week off.
I thought the week after that would be good for the normal schedule (besides move day) but I was pretty wrong. I got a fair amount done on Monday and Tuesday, but I’m still unpacking after Wednesday (when I thought I could write the blog) and only got internet up a few hours ago. And bills, man. Even setting them up is a pain. Anyways I only lost 5 hours of productivity this week so it’s not a big roadblock.
Development-wise my time is split between the first week when I worked on the Bird AI’s seeking and attack patterns when grounded and the two days this week when I thought I’d try out a different venue and casually revamp the character controller. More on that later.
The greatest part of a single player game is the mystery of unraveling it. This post goes into depth on the AI of the game and may spoil the experience for the casual reader.